Explosion sprite test bench

4 sprite(s) looping continuously

Energized line effects

Glow / lighting candidates for lines carrying power.

Option A · Soft Glow

Steady halo — cheapest, calm look.

Option B · Flowing Current

Bright dashes stream toward the load.

Option C · Electric Arc

Crackling lightning along the conductor.

Option D · Pulse Packets

Energy orbs with trails travel the line.

Option E · AC Oscillation

Current sloshes back and forth like alternating current.

Option F · Shuttle Orb

One orb bounces end to end with a trail.

Option G · Breathing Hum

Line brightness pulses like a 60 Hz hum.

Option H · Standing Wave

Sine ripple oscillates in place on the line.

Re-energize pulse effects

Loops: 1s offline, then the node comes back online.

Option A · Shockwave Ring

Single expanding ring on power-up.

Option B · Flash Burst

White flash with a bounce-in pop.

Option C · Spark Spray

Sparks scatter out from the node.

Option D · Line Wake

Energy surges outward through connected lines.

Option E · Fireworks

Rockets launch and pop in colourful bursts.

Option F · Confetti Pop

Party popper confetti showers the node.

Option G · Power Bloom

Layered rings bloom then settle into a halo.

Live overlay pathrequests fired: 0 · bus delivered: 0

explosion4

explosion4

8×8 · 32 fps · frames 0–63 · loop

explosion3

explosion3

8×8 · 32 fps · frames 0–63 · loop

explosion2

explosion2

8×8 · 32.2 fps · frames 0–63 · once

explosion1

explosion1

8×8 · 32.2 fps · frames 0–63 · once

We value your privacy

We use cookies and local storage to keep you signed in, save your game progress, remember your preferences, and understand how the game is used. You can accept all, reject everything that isn't essential, or choose exactly what you're comfortable with. You can change your choice at any time by clearing your browser data.